![]() ![]() For now, thought, we are only interested in using the patch tool. This will give you the surface tools in addition to some of the other tools we’ve come accustomed to seeing. In the tool tape across the top of the interface, select the surface tab. Simply click it and the component will become active. A small dot (Radio Button) will appear after the component name. To activate a component, hover your mouse pointer over the component you’d like to make active. Once moved, expand the component and you should see all of the formers inside. Once they are all selected, click hold one of the selected bodies and drag them into the Fuselage component. Select all of the bodies that make up the formers by holding down the shift key and selecting them, or you can click and drag across each former in the workspace. ![]() Now that we have our empty components created and nicely organized for our project, it’s time to move all of the Fuselage Formers we created in part one, into the currently empty Fuselage Component. Your new component will appear as a child of your chosen component in the browser tree. Select your preferred options and press ok. You will be presented with the new Component Options Palette. From the expanded menu, select “New Component”. Right click the root component, or a child component. To create a new component in Fusion 360, make sure the Components Browser is visible. How to Create a New Component in Fusion 360 Now that we have a general understanding of what components are in F360, let’s start creating a few empty components to set up our structure. Components help you better understand the model you are working on and give you the ability to easily isolate components from the rest of your model, create copies and many other benefits. What are Components in Fusion 360?įusion 360 components is an organizational tool used for grouping bodies together into logical collections. I’d recommend not skipping over this bit of housekeeping, you'll be happy that you did. To save us time and headaches down the road, we will start creating components and moving our existing bodies into those. In this tutorial we will be creating a lot of new parts and our browser will quickly get unwieldy and slow down the design process. First, Organizing Our Fusion 360 Workspaceīefore we begin, now is a good time to start structuring and organizing our model. 3D printing involves other steps which are not covered here, however, many of the design concepts are the same. The work that we will be doing in this tutorial is geared towards modelers who will be building their airplane out of word or foam board, then cutting the pieces out with a CNC machine, laser cutter, or hand cutting from printed diagrams. ![]()
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